So in an attempt to actually post stuff to my blog I'm going to be posting my work from now and here on out here. So no more facebook. Woot!
Onward with content! So this is a skeleton I just modeled recently. It's a low poly model and will stay low poly because it's going to reside within the Conan Berserker I'll be making this fall semester. I've seen ILM use this technique where they have a human skeleton and then morph it into the monster they want and then create the muscle system associated with it. I don't have to do a skeleton, but it will allow me to create a more accurate muscle system because now I can see the intersection points.